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Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed toolset and scalability across major platforms. Operating on nine platforms, including PC, consoles and mobile devices, Unreal Engine 3 is designed to accelerate developers' productivity for creating high-quality games, applications, training simulations, 3D visualizations, digital films and animated entertainment. Powering hundreds of games and integrated with two dozen leading middleware technologies, Unreal Engine 3 holds more than 20 technology awards, including seven Game Developer Front Line Awards and five Develop Industry Excellence Awards.

Epic recently revealed Unreal Engine 4, which offers unprecedented graphical capabilities and workflow improvements that provide unparalleled accessibility for developers building the next generation of games and applications. For additional information, please visit www. Established in , Epic Games, Inc. The company is responsible for the bestselling "Unreal" series of games, the blockbuster "Gears of War" franchise and the groundbreaking "Infinity Blade" line of mobile games. Epic's award-winning Unreal Engine technology has won dozens of awards and is available for licensing.

Additional information about Epic can be obtained at www. All other trademarks are the property of their respective owners. Enterprises across the globe rely on Perforce to build and deliver digital products faster and with higher quality. Perforce offers complete developer collaboration and agile project management tools to accelerate delivery cycles — from agile planning tools to requirements, issues and test management, which then link to all source code, binary assets and artifacts for full build and release tracking and visibility.

For more information, please visit www. About Unreal Engine 3 Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed toolset and scalability across major platforms.


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About Perforce Enterprises across the globe rely on Perforce to build and deliver digital products faster and with higher quality. Get Corporate Fact Sheet. Go to the top menu again. View — World Properties. Change both of these to MyGame. PIE stands for Play-In-Editor, so this determines what gametype it will use when playing in the editor.

And now right click somewhere in the viewport — Play From Here and observe your wonderful level and game! Section removed due to new engine upgrades. Check out one of my other tutorials for information on how to set up simple Kismet based menus. Ini Files — More Fun Lets go back to the ini files and fix up some more. Close the editor. You cannot change ini files while having the editor run!

Getting Started

Optionally, check out the section [FullScreenMovie], this is where start up movies and loading screen movies are specified. You are done. Remove UDKEngine. Cooking Then, cooking. Kind of a funny name for a very important process.

Build a Game with UDK

Cooking is basically like a final compile. It makes the content consumer ready. Cooking will also combine all your content packages into just a few files, a process that will also protect your content. It is impossible, or at least difficult, to extract things out of a cooked and combined package. To kick off the process, open up the UnrealFrontEnd. Next up, simply click Cook on the top toolbar. The content in this folder is what will be distributed to the consumer. Packaging In the UnrealFrontEnd.

After a few minutes look in the main directory, and you will find your consumer ready packaged game with installer. You are done! Copyright Hourences. All other trademarks are the property of their respective owners.

General FAQ. Log In Cart. This page is having a slideshow that uses Javascript. Your browser either doesn't support Javascript or you have it turned off. To see this page as it is meant to appear please use a Javascript enabled browser. Introduction This tutorial will explain you How to set up the folders for your game. Setting up and compiling UnrealScript. Creating a super basic third person game using demo assets. How to configure the ini files. How to build a super basic level.

How to build a UDK Level in one hour

How to make cook the game. How to package and distribute the game. How to troubleshoot. Folders There are four main folders. Binaries — This contains the game exe, the UnrealFrontEnd, and any additional programs.

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UDK: Unreal Development Kit Tutorials

You are not suppose to modify this folder for your game small exceptions here and there aside. Development — This contains the source code for your Unrealscript files. Very important directory.


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  • The game will take the source code uc files found in this directory and compile the U files compiled code libraries from these. Engine — These are files required by the engine.

    Creating a Simple UDK Game using nFringe and the UnrealScript Language

    These files should not be touched unless you got a very good reason! UDKGame — These are all the files for your game. You will do most of the work in this directory. Within UDKGame you have the following important folders. Config — Holds ini files. These ini files determine a great deal and are of vital importance. Content — These are the actual levels, models, sounds, and so on for the game.

    Also of vital importance. Localization — This holds files with all the dialog text, menu text, and so on. Basically all text. Movies — These are intro movies, and loading screen movies. These are Bink movies.